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mrustc (master)
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Source code
use std::ops; /// Pass by val, return by ref: 4 * f32, addition. pub fn case_4_f32_add(a: [f32; 4], b: [f32; 4]) -> [f32; 4] { [a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3]] } /// Pass by val, return by ref: 4 * f32, subtraction. pub fn case_4_f32_sub(a: [f32; 4], b: [f32; 4]) -> [f32; 4] { [a[0] - b[0], a[1] - b[1], a[2] - b[2], a[3] - b[3]] } /// Pass by val, return by ref: 4 * f32, multiplication. pub fn case_4_f32_mul(a: [f32; 4], b: [f32; 4]) -> [f32; 4] { [a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3]] } /// Pass by val, return by ref: 4 * f32, division. pub fn case_4_f32_div(a: [f32; 4], b: [f32; 4]) -> [f32; 4] { [a[0] / b[0], a[1] / b[1], a[2] / b[2], a[3] / b[3]] } /// Pass by val, return by ref: 4 * i32, addition. pub fn case_4_i32_add(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3]] } /// Pass by val, return by ref: 4 * i32, subtraction. pub fn case_4_i32_sub(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] - b[0], a[1] - b[1], a[2] - b[2], a[3] - b[3]] } /// Pass by val, return by ref: 4 * i32, multiplication. pub fn case_4_i32_mul(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3]] } // Ignored, the zero division checks overwhelm output. // /// Pass by val, return by ref: 4 * i32, division. // pub fn case_4_i32_div(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { // [a[0] / b[0], a[1] / b[1], a[2] / b[2], a[3] / b[3]] // } /// Pass by val, return by ref: 4 * i32, bitwise and. pub fn case_4_i32_and(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] & b[0], a[1] & b[1], a[2] & b[2], a[3] & b[3]] } /// Pass by val, return by ref: 4 * i32, bitwise or. pub fn case_4_i32_xor(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] | b[0], a[1] | b[1], a[2] | b[2], a[3] | b[3]] } /// Pass by val, return by ref: 4 * i32, bitwise xor. pub fn case_4_i32_or(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] ^ b[0], a[1] ^ b[1], a[2] ^ b[2], a[3] ^ b[3]] } /// Pass by val, return by ref: 4 * i32, bitwise shift left. pub fn case_4_i32_shl(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] << b[0], a[1] << b[1], a[2] << b[2], a[3] << b[3]] } /// Pass by val, return by ref: 4 * i32, bitwise shift right. pub fn case_4_i32_shr(a: [i32; 4], b: [i32; 4]) -> [i32; 4] { [a[0] >> b[0], a[1] >> b[1], a[2] >> b[2], a[3] >> b[3]] } /// Pass by ref, return by val: 4 * f32, addition. pub fn case_4_f32_add_pass_ref(a: &[f32; 4], b: &[f32; 4]) -> [f32; 4] { let mut c = [0.0; 4]; for i in 0..4 { c[i] = a[i] + b[i]; } c } /// Pass by val, return by ref: 4 * f32, addition. pub fn case_4_f32_add_ret_ref(a: &[f32; 4], b: &[f32; 4], c: &mut [f32; 4]) { for i in 0..4 { c[i] = a[i] + b[i]; } } /// Pass by val, return by val: 4 * i32, addition and subtraction. /// Not essential, we can work around this. pub fn case_4_i32_add_sub(a: [i32; 4], b: [i32; 4], c: [i32; 4]) -> [i32; 4] { [a[0] + b[0] - c[0], a[1] + b[1] - c[1], b[2] + a[2] - c[2], a[3] + b[3] - c[3]] } /// Pass by val, return by val: 4 * i32, addition and subtraction, commutative. /// Not essential, we can work around this. pub fn case_4_i32_add_sub_com(a: [i32; 4], b: [i32; 4], c: [i32; 4]) -> [i32; 4] { [a[0] + b[0] - c[0], -c[1] + a[1] + b[1], b[2] - c[2] + a[2], a[3] - c[3] + b[3]] } /// Pass by ref, return by val: 4 * f32, addition loop. pub fn case_4_f32_add_loop(a: [f32; 4], b: [f32; 4]) -> [f32; 4] { let mut c = [0.0; 4]; for i in 0..4 { c[i] = a[i] + b[i]; } c } /// Pass by ref, return by ref: 4 * f32, addition loop. pub fn case_4_f32_add_ret_ref_loop(a: [f32; 4], b: [f32; 4], c: &mut [f32; 4]) { for i in 0..4 { c[i] = a[i] + b[i]; } } /// Pass by val, return by val: Vec4, addition and subtraction. pub fn case_vec4_add_sub(a: Vec4, b: Vec4, c: Vec4) -> Vec4 { a + b - c } /// Pass by val, return by val: Vec4, addition cancelling c. /// Not essential, we can attempt to work around this. pub fn case_vec4_add_sub_to_cancel_c(a: Vec4, b: Vec4, c: Vec4) -> Vec4 { a + b - c + c } /// Pass by val, return by val: Vec4, addition simplify with multiply 16. /// Not essential, we can attempt to work around this. pub fn case_vec4_add_to_mul_16(a: Vec4, b: Vec4) -> Vec4 { a + b + b + b + b + b + b + b + b + b + b + b + b + b + b + b + b } /// Pass by val, return by val: Vec4, addition simplify with multiply 15. /// Not essential, we can attempt to work around this. pub fn case_vec4_add_to_mul_15(a: Vec4, b: Vec4) -> Vec4 { a + b + b + b + b + b + b + b + b + b + b + b + b + b + b + b + b } /// Vec 4 * f32 #[derive(Copy, Clone)] pub struct Vec4 { x: f32, y: f32, z: f32, w: f32, } impl ops::AddAssign for Vec4 { fn add_assign(&mut self, rhs: Self) { self.x += rhs.x; self.y += rhs.y; self.z += rhs.z; self.w += rhs.w; } } impl ops::Add for Vec4 { type Output = Self; fn add(self, rhs: Self) -> Self::Output { Self { x: self.x + rhs.x, y: self.y + rhs.y, z: self.z + rhs.z, w: self.w + rhs.w } } } impl ops::SubAssign for Vec4 { fn sub_assign(&mut self, rhs: Self) { self.x -= rhs.x; self.y -= rhs.y; self.z -= rhs.z; self.w -= rhs.w; } } impl ops::Sub for Vec4 { type Output = Self; fn sub(self, rhs: Self) -> Self::Output { Self { x: self.x - rhs.x, y: self.y - rhs.y, z: self.z - rhs.z, w: self.w - rhs.w } } } impl ops::DivAssign for Vec4 { fn div_assign(&mut self, rhs: Self) { self.x /= rhs.x; self.y /= rhs.y; self.z /= rhs.z; self.w /= rhs.w; } } impl ops::Div for Vec4 { type Output = Self; fn div(self, rhs: Self) -> Self::Output { Self { x: self.x / rhs.x, y: self.y / rhs.y, z: self.z / rhs.z, w: self.w / rhs.w } } } impl ops::MulAssign for Vec4 { fn mul_assign(&mut self, rhs: Self) { self.x *= rhs.x; self.y *= rhs.y; self.z *= rhs.z; self.w *= rhs.w; } } impl ops::Mul for Vec4 { type Output = Self; fn mul(self, rhs: Self) -> Self::Output { Self { x: self.x * rhs.x, y: self.y * rhs.y, z: self.z * rhs.z, w: self.w * rhs.w } } } /// Vec 3 * f32 #[derive(Copy, Clone)] pub struct Vec3 { x: f32, y: f32, z: f32, } impl ops::AddAssign for Vec3 { fn add_assign(&mut self, rhs: Self) { self.x += rhs.x; self.y += rhs.y; self.z += rhs.z; } } impl ops::Add for Vec3 { type Output = Self; fn add(self, rhs: Self) -> Self::Output { Self { x: self.x + rhs.x, y: self.y + rhs.y, z: self.z + rhs.z } } } impl ops::SubAssign for Vec3 { fn sub_assign(&mut self, rhs: Self) { self.x -= rhs.x; self.y -= rhs.y; self.z -= rhs.z; } } impl ops::Sub for Vec3 { type Output = Self; fn sub(self, rhs: Self) -> Self::Output { Self { x: self.x - rhs.x, y: self.y - rhs.y, z: self.z - rhs.z } } } impl ops::DivAssign for Vec3 { fn div_assign(&mut self, rhs: Self) { self.x /= rhs.x; self.y /= rhs.y; self.z /= rhs.z; } } impl ops::Div for Vec3 { type Output = Self; fn div(self, rhs: Self) -> Self::Output { Self { x: self.x / rhs.x, y: self.y / rhs.y, z: self.z / rhs.z } } } impl ops::MulAssign for Vec3 { fn mul_assign(&mut self, rhs: Self) { self.x *= rhs.x; self.y *= rhs.y; self.z *= rhs.z; } } impl ops::Mul for Vec3 { type Output = Self; fn mul(self, rhs: Self) -> Self::Output { Self { x: self.x * rhs.x, y: self.y * rhs.y, z: self.z * rhs.z } } }
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