Thanks for using Compiler Explorer
Sponsors
Jakt
C++
Ada
Algol68
Analysis
Android Java
Android Kotlin
Assembly
C
C3
Carbon
C with Coccinelle
C++ with Coccinelle
C++ (Circle)
CIRCT
Clean
Clojure
CMake
CMakeScript
COBOL
C++ for OpenCL
MLIR
Cppx
Cppx-Blue
Cppx-Gold
Cpp2-cppfront
Crystal
C#
CUDA C++
D
Dart
Elixir
Erlang
Fortran
F#
GLSL
Go
Haskell
HLSL
Helion
Hook
Hylo
IL
ispc
Java
Julia
Kotlin
LLVM IR
LLVM MIR
Modula-2
Mojo
Nim
Numba
Nix
Objective-C
Objective-C++
OCaml
Odin
OpenCL C
Pascal
Pony
PTX
Python
Racket
Raku
Ruby
Rust
Sail
Snowball
Scala
Slang
Solidity
Spice
SPIR-V
Swift
LLVM TableGen
Toit
Triton
TypeScript Native
V
Vala
Visual Basic
Vyper
WASM
Yul (Solidity IR)
Zig
Javascript
GIMPLE
Ygen
sway
rust source #1
Output
Compile to binary object
Link to binary
Execute the code
Intel asm syntax
Demangle identifiers
Verbose demangling
Filters
Unused labels
Library functions
Directives
Comments
Horizontal whitespace
Debug intrinsics
Compiler
mrustc (master)
rustc 1.0.0
rustc 1.1.0
rustc 1.10.0
rustc 1.11.0
rustc 1.12.0
rustc 1.13.0
rustc 1.14.0
rustc 1.15.1
rustc 1.16.0
rustc 1.17.0
rustc 1.18.0
rustc 1.19.0
rustc 1.2.0
rustc 1.20.0
rustc 1.21.0
rustc 1.22.0
rustc 1.23.0
rustc 1.24.0
rustc 1.25.0
rustc 1.26.0
rustc 1.27.0
rustc 1.27.1
rustc 1.28.0
rustc 1.29.0
rustc 1.3.0
rustc 1.30.0
rustc 1.31.0
rustc 1.32.0
rustc 1.33.0
rustc 1.34.0
rustc 1.35.0
rustc 1.36.0
rustc 1.37.0
rustc 1.38.0
rustc 1.39.0
rustc 1.4.0
rustc 1.40.0
rustc 1.41.0
rustc 1.42.0
rustc 1.43.0
rustc 1.44.0
rustc 1.45.0
rustc 1.45.2
rustc 1.46.0
rustc 1.47.0
rustc 1.48.0
rustc 1.49.0
rustc 1.5.0
rustc 1.50.0
rustc 1.51.0
rustc 1.52.0
rustc 1.53.0
rustc 1.54.0
rustc 1.55.0
rustc 1.56.0
rustc 1.57.0
rustc 1.58.0
rustc 1.59.0
rustc 1.6.0
rustc 1.60.0
rustc 1.61.0
rustc 1.62.0
rustc 1.63.0
rustc 1.64.0
rustc 1.65.0
rustc 1.66.0
rustc 1.67.0
rustc 1.68.0
rustc 1.69.0
rustc 1.7.0
rustc 1.70.0
rustc 1.71.0
rustc 1.72.0
rustc 1.73.0
rustc 1.74.0
rustc 1.75.0
rustc 1.76.0
rustc 1.77.0
rustc 1.78.0
rustc 1.79.0
rustc 1.8.0
rustc 1.80.0
rustc 1.81.0
rustc 1.82.0
rustc 1.83.0
rustc 1.84.0
rustc 1.85.0
rustc 1.86.0
rustc 1.87.0
rustc 1.88.0
rustc 1.89.0
rustc 1.9.0
rustc 1.90.0
rustc 1.91.0
rustc beta
rustc nightly
rustc-cg-gcc (master)
x86-64 GCCRS (GCC master)
x86-64 GCCRS (GCCRS master)
x86-64 GCCRS 14.1 (GCC assertions)
x86-64 GCCRS 14.1 (GCC)
x86-64 GCCRS 14.2 (GCC assertions)
x86-64 GCCRS 14.2 (GCC)
x86-64 GCCRS 14.3 (GCC assertions)
x86-64 GCCRS 14.3 (GCC)
x86-64 GCCRS 15.1 (GCC assertions)
x86-64 GCCRS 15.1 (GCC)
x86-64 GCCRS 15.2 (GCC assertions)
x86-64 GCCRS 15.2 (GCC)
Options
Source code
use core::ops::Add; use core::iter::Sum; pub struct MouseWheel { /// The mouse scroll unit. pub unit: MouseScrollUnit, /// The horizontal scroll value. pub x: f32, /// The vertical scroll value. pub y: f32, /// Window that received the input. pub window: Entity, } pub enum MouseScrollUnit { /// The line scroll unit. /// /// The delta of the associated [`MouseWheel`] event corresponds /// to the amount of lines or rows to scroll. Line, /// The pixel scroll unit. /// /// The delta of the associated [`MouseWheel`] event corresponds /// to the amount of pixels to scroll. Pixel, } pub struct Entity { // Do not reorder the fields here. The ordering is explicitly used by repr(C) // to make this struct equivalent to a u64. #[cfg(target_endian = "little")] index: u32, generation: u32, #[cfg(target_endian = "big")] index: u32, } pub enum MouseWheelDirection { /// Corresponds to `+y` Up, /// Corresponds to `-y` Down, /// Corresponds to `+x` Right, /// Corresponds to `-x` Left, } pub struct MouseMotion { /// The change in the position of the pointing device since the last event was sent. pub delta: Vec2, } pub enum MouseMotionDirection { /// Corresponds to `+y` Up, /// Corresponds to `-y` Down, /// Corresponds to `+x` Right, /// Corresponds to `-x` Left, } #[derive(Clone, Copy, PartialEq)] pub struct Vec2 { pub x: f32, pub y: f32, } impl Vec2 { const ZERO: Self = Self { x: 0.0, y: 0.0 }; } impl Add<Vec2> for Vec2 { type Output = Self; #[inline] fn add(self, rhs: Self) -> Self { Self { x: self.x.add(rhs.x), y: self.y.add(rhs.y), } } } impl Sum for Vec2 { #[inline] fn sum<I>(iter: I) -> Self where I: Iterator<Item = Self>, { iter.fold(Self::ZERO, Self::add) } } pub fn old_wheel(direction: MouseWheelDirection, wheel: Vec<MouseWheel>) -> f32 { let mut total_mouse_wheel = 0.0; for event in wheel { total_mouse_wheel += match direction { MouseWheelDirection::Up | MouseWheelDirection::Down => { event.y } MouseWheelDirection::Left | MouseWheelDirection::Right => { event.x } } }; total_mouse_wheel } pub fn extract_wheel(direction: MouseWheelDirection, wheel: Vec<MouseWheel>) -> f32 { let total: f32 = match direction { MouseWheelDirection::Up | MouseWheelDirection::Down => { wheel.iter().map(|event| event.y).sum() } MouseWheelDirection::Left | MouseWheelDirection::Right => { wheel.iter().map(|event| event.x).sum() } }; total } pub fn direct_wheel(direction: MouseWheelDirection, wheel: Vec<MouseWheel>) -> f32 { let total: Vec2 = wheel .iter() .map(|event| Vec2 { x: event.x, y: event.y}) .sum(); match direction { MouseWheelDirection::Up | MouseWheelDirection::Down => { total.y } MouseWheelDirection::Left | MouseWheelDirection::Right => { total.x } } } pub fn old_motion(direction: MouseMotionDirection, motions: Vec<MouseMotion>) -> f32 { let mut total = 0.0; for motion in motions { total += match direction { MouseMotionDirection::Up | MouseMotionDirection::Down => { motion.delta.y } MouseMotionDirection::Left | MouseMotionDirection::Right => { motion.delta.x } } }; total } pub fn extract_motion(direction: MouseMotionDirection, motions: Vec<MouseMotion>) -> f32 { let total: f32 = match direction { MouseMotionDirection::Up | MouseMotionDirection::Down => { motions.iter().map(|motion| motion.delta.y).sum() } MouseMotionDirection::Left | MouseMotionDirection::Right => { motions.iter().map(|motion| motion.delta.x).sum() } }; total } pub fn direct_motion(direction: MouseMotionDirection, motions: Vec<MouseMotion>) -> f32 { let total: Vec2 = motions.iter().map(|motion| motion.delta).sum(); match direction { MouseMotionDirection::Up | MouseMotionDirection::Down => { total.y } MouseMotionDirection::Left | MouseMotionDirection::Right => { total.x } } }
Become a Patron
Sponsor on GitHub
Donate via PayPal
Compiler Explorer Shop
Source on GitHub
Mailing list
Installed libraries
Wiki
Report an issue
How it works
Contact the author
CE on Mastodon
CE on Bluesky
Statistics
Changelog
Version tree