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mrustc (master)
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pub fn components_to_pixels(pixels: &mut Vec<u8>, r: &[i32], g: &[i32], b: &[i32], a: &[i32]) { for (r, (g, (b, a))) in r.iter().zip(g.iter().zip(b.iter().zip(a.iter()))) { pixels.extend_from_slice(&[*r as u8, *g as u8, *b as u8, *a as u8]); } } pub fn components_to_pixels_flat_map(r: &[i32], g: &[i32], b: &[i32], a: &[i32]) -> Vec<u8> { r.iter().zip(g.iter().zip(b.iter().zip(a.iter()))).flat_map(|(r, (g, (b, a)))| { [*r as u8, *g as u8, *b as u8, *a as u8] }).collect() } /* pub fn generate_component(width: u32, height: u32) -> Vec<i32> { (0..width).zip(0..height).map(|(x, y)| { (x + y) as i32 }).collect() } fn main() { use std::env; let width = env::args() .nth(1).unwrap_or_else(|| "4".to_string()) .parse::<u32>() .expect("width must be an integer."); let height = env::args() .nth(1).unwrap_or_else(|| "4".to_string()) .parse::<u32>() .expect("height must be an integer."); let r = generate_component(width, height); let g = generate_component(width, height); let b = generate_component(width, height); let a = generate_component(width, height); /* let len = (width * height) as usize; let mut pixels = Vec::with_capacity(len * 4); components_to_pixels(&mut pixels, r.as_slice(), g.as_slice(), b.as_slice(), a.as_slice()); */ let pixels = components_to_pixels_flat_map(r.as_slice(), g.as_slice(), b.as_slice(), a.as_slice()); println!("pixels = {:#?}", pixels); } // */
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