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// Note: Must be built for a 32-bit target. #[repr(align(0x2000_0000))] #[allow(unused)] struct Foo(u8); pub fn main() { // Create 9 variables which collectively // take up more than the entire address // space. let v0 = Foo(0); let v1 = Foo(0); let v2 = Foo(0); let v3 = Foo(0); let v4 = Foo(0); let v5 = Foo(0); let v6 = Foo(0); let v7 = Foo(0); let v8 = Foo(0); // Convert all to integers. let a0 = &v0 as *const _ as u32; let a1 = &v1 as *const _ as u32; let a2 = &v2 as *const _ as u32; let a3 = &v3 as *const _ as u32; let a4 = &v4 as *const _ as u32; let a5 = &v5 as *const _ as u32; let a6 = &v6 as *const _ as u32; let a7 = &v7 as *const _ as u32; let a8 = &v8 as *const _ as u32; // All of these comparisons are optimized // away. if a0 & 0x1fff_ffff != 0 || a1 & 0x1fff_ffff != 0 || a2 & 0x1fff_ffff != 0 || a3 & 0x1fff_ffff != 0 || a4 & 0x1fff_ffff != 0 || a5 & 0x1fff_ffff != 0 || a6 & 0x1fff_ffff != 0 || a7 & 0x1fff_ffff != 0 || a8 & 0x1fff_ffff != 0 { panic!("not aligned"); } // So are these. if a0 == a1 || a0 == a2 || a1 == a2 || a0 == a3 || a1 == a3 || a2 == a3 || a0 == a4 || a1 == a4 || a2 == a4 || a3 == a4 || a0 == a5 || a1 == a5 || a2 == a5 || a3 == a5 || a4 == a5 || a0 == a6 || a1 == a6 || a2 == a6 || a3 == a6 || a4 == a6 || a5 == a6 || a0 == a7 || a1 == a7 || a2 == a7 || a3 == a7 || a4 == a7 || a5 == a7 || a6 == a7 || a0 == a8 || a1 == a8 || a2 == a8 || a3 == a8 || a4 == a8 || a5 == a8 || a6 == a8 || a7 == a8 { panic!("overlapping"); } // Somehow we have 9 32-bit integers, // none of which are equal to each other, // but all of which are multiples of // 0x2000_0000. }
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